#include "AutoShoot.h"
#include "FireDisc.h"
#include "ShooterAngleControl.h"
#include "BreachControl.h"

AutoShoot::AutoShoot() {
	//	if(CommandBase::discHandling->GetDiscNumber() == 0){
	//		return;
	//	}else if(CommandBase::discHandling->GetDiscNumber() == 1){
	//		AddSequential(new FireDisc(0.0));
	//		return;
	//	}else if(CommandBase::discHandling->GetDiscNumber() == 2){
	//		AddSequential(new FireDisc(0.0));
	//			AddSequential(new FireDisc(1.5));
	//	}else if(CommandBase::discHandling->GetDiscNumber() == 3){
	//		AddSequential(new FireDisc(0.0));
	//			AddSequential(new FireDisc(1.5));
	//			AddSequential(new FireDisc(3.0));
	//	}else if(CommandBase::discHandling->GetDiscNumber() == 4){
	//		AddSequential(new FireDisc(0.0));
	//			AddSequential(new FireDisc(1.5));
	//			AddSequential(new FireDisc(3.0));
	//			AddSequential(new FireDisc(4.5));
	printf("Wtf are you doing\n");
}
